VRCarnival
This is an interactive virtual reality carnival application packaged primarily for the Meta Quest/Quest 2. It was created using the Unreal Engine with Blueprints from scratch. The four activities are whack-a-mole, duck hunt, coconut shy, and hook-a-duck. Below is a promotional video and brochure that was created alongside the application.
All but one of the 3D models and their materials were created myself, with the only exception being the gun used in the duck hunt. The models were created using 3DS Max and Photoshop for the materials.
The video and context document were designed as promotional material for the VR application.
This project was created as part of my BSc in Computer Science (Games Technology) at Nottingham Trent University.