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C++ | C# | Java | Unreal Engine | Cloud Tech (GCP) | DevOps

Processing /

Real Physics

This simulation developed in Processing 3.5 demonstrates how different variables change the way a ball bounces. The variables are the mass of the ball, the force of gravity in the system, and the initial force acted upon the ball. The video below shows how adjusting these variables changes the movement of the ball. This project

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Android Java /

Treasure Hunt App

This android app was developed using Java in Android Studio and incorporates Google Maps, real time database calls for active UI, and custom layouts. Users are able to create hunts, see hunts that other people have created, and drag a geopin to the location of the next clue. The video below demonstrates the features of

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Unreal Engine /

VRCarnival

This is an interactive virtual reality carnival application packaged primarily for the Meta Quest/Quest 2. It was created using the Unreal Engine with Blueprints from scratch. The four activities are whack-a-mole, duck hunt, coconut shy, and hook-a-duck. Below is a promotional video and brochure that was created alongside the application. All but one of the

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